Hey all, Snug here!
I just wanted to take a moment to share our current thinking around release date and details.
We had originally hoped to release by the end of 2015, but when push came to shove we just didn’t feel the game was quite ready for prime time. As you can likely tell from the latest batch of screenshots and video, it’s “almost” done, but what’s left are all the fiddly little details that are needed to really polish it and present it as a professional product. Stuff like:
- mastering of audio: this is also necessary for the OST, which we plan to release at the same time
- bug fixes: not only game-breaking stuff, but also some nit-picky things that don’t quite meet our own quality standards
- usability stuff like ensuring the game handles as many different gamepads as possible, gracefully handles gamepads being disconnected, etc.
- etc. etc. etc.
It adds up fast–a little bit faster than we had anticipated–and because of this we’ve had to drop a couple things from the initial launch feature set, most notably:
- death match mode
The reason we chose to drop deathmatch is because it was always just an “extra” or “add-on” in our minds, so it never received as much attention as the main game. After some deliberation we agreed it would be unwise to spend time on something secondary, potentially risking the quality of the main game experience in the process.
That said, there are already a few deathmatch maps implemented, and we plan to make these available via a beta branch shortly after launch. (While we’re not doing “Early access” for the main game, we hope to implement new features in the spirit of early access: by sharing our ideas, getting feedback, iterating on what works, dropping what doesn’t.)
With respect to leaderboards, these are not difficult to implement per se, but we felt it would be prudent to let the game “normalize” a bit before implementing. Specifically, if there’s a need to tweak any level designs or mechanics whatsoever then this would negate existing leaderboard standings and lead to possible frustration.
In other words, you can expect leaderboards to be added via a patch relatively soon after launch.
So in terms of a release date: even with these changes we’d estimate there’s about 2 months left to get things in good order. This is just a best guess, of course, and many things can change between now and then, but we’ll do everything we can to try to stick to this schedule.
By the way, thanks to all of those of you who have followed or wish-listed the game on Steam! It means a lot to us, and gives us a pretty good idea as to the level of interest in the game!
If you have any questions about the game at all feel free to start a discussion in the Steam community.
Thanks and more to come,
Adam / the OH team