The demo has been taken down now that we’ve entered Early Access.
For reference, the minimum system requirements and known issues with the demo (v0.7) can be found below.
Minimum system Requirements:
Operation Hardcore is built using the Unity game engine. PC games built using Unity general have the following requirements:
- OS: Windows XP+
- Graphics card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
- CPU: SSE2 instruction set support.
Specific requirements for Operation Hardcore:
- at least 200 MB of free disk space
- at least 2GB of RAM
- a display with 16:9 support (i.e. 1280×720)
Known issues (0.7):
- Aspect ratios: Operation Hardcore is currently designed (and constrained) to run in 16:9, however, Unity is somewhat forgiving as to what it considers “16:9”. As a result, monitors that aren’t “true” 16:9 may have some issues, specifically:
- the edges of the levels may appear to be “cut off” and your player may get “stuck” off-screen (you will respawn within a few seconds)
- HUD/UI elements may be misaligned
- Gamepad support: currently Operation Hardcore supports wired Xbox 360 controllers only. Other Gamepads are technically supported, but it may be necessary to configure them manually. This can be done via the splash screen that’s displayed on startup. Feel free to e-mail us if you need help with this step. We plan to add “universal” Gamepad support in the full version of the game.
- Sinking platforms: continue to sink even if player is grounded on “solid” ground
- Pause menu: first element (resume button) only given focus on initial pause, not subsequent pause
- Tutorial level says to use “RMB” to shoot, should read “LMB”.
Found an issue that you don’t see listed here? Need help? Please drop us a line: firstname.lastname@example.org