This afternoon as I was plugging away at something when I happened to peer over at my e-mail for a moment, only to be greeted by a fairly nondescript looking message:
At first I thought it was a mistake. I mean we’d only been on Greenlight for all of 46 days, and although we saw a pretty steep spike in visits and “yes” votes on our first few days Greenlight, things had really slowed down. In fact, we were just ramping up for a long marketing and promotion slog; everything I’d read suggested that we would need to make it to the top 100 to even be considered, and we still had a looong way to go.
Well, all of that became irrelevant in an instant! And while we’ll never really know what factors contributed to us being Greenlit so quickly, Ricardo and I speculate it may be due to:
- having a playable demo (rather than solely videos/images/etc., which can easily be faked/doctored)
- having a website and social media presence (albeit a modest one)
In any case, we’re quite grateful to Steam for giving us this opportunity, and to everyone who voted or commented on Greenlight. We can’t overstate what a huge milestone this is for us–not only for the game, but also to us personally!
And though we still have a ways to go, this milestone will no doubt give us an insane amount of motivation and energy to help us see this thing through to completion. We won’t let you down! 🙂
When I was a kid I smashed an NES controller. And I mean smashed it real good. It was absolute toast when I was done with it. I don’t even remember why I did it. MegaMan, maybe?
The point is that some games are hard. Some games are really hard. And some games make you want to smash controllers.
We think Operation Hardcore is just a few steps away from “controller smashing” hard, and we think that’s a good thing.
A testament to this: the folks over at Gone With The Win were nice enough to give the demo a spin and share their thoughts. They had a few choice words with respect to the difficultly.
“no chance in hell”
In some ways, this is hard to swallow–we want people to have fun with it, of course. In other ways, we couldn’t be happier!
When we started making Operation Hardcore we set out to make a game that captured the essence of classic action games of the NES era: no hand-holding, no second chances, no quick-saving, etc.
We want the satisfaction to come from mastery. From knowing the controls, the levels, and the “traps” inside and out. (knowing the location of the hidden spread gun in level 2 also helps)
We think we’re close. Have we gone too far? Is it too unforgiving? Too unfair? Ricardo and I, as well as the play-testers, say no. But we’d love to hear what you think!
Snug here! Ricardo and I are beyond excited–you might say exuberant–to announce that the first public demo of Operation Hardcore is available now!
We’re not going to go into some big long spiel about the many hours of bleeding, sweating and crying that went into this thing. We’re just going to keep it simple and say: we hope you enjoy!
Without further ado:
If you do enjoy the demo please vote for us Steam Greenlight and consider pre-ordering to help offset our development costs.
Thanks for your support, and stay hardcore!